You are one of the most powerful spellcasters in the Multiverse. Other planeswalkers will challenge you with arsenals of spells and legions of creatures. Defeat them using your own.
UNNATURAL SCHEMES Your enemies will try to exploit every advantage they have over you - so you need to take those advantages from them. use the etherium artifacts of Esper and the necromancy of Grixis to conjure up a combined assault of the unnatural and the undead. Strip your opponents' hands of annoying spells, grind away their libraries, and shrivel up their creatures.
Includes:
• A 41-card preconstructed deck • A rare foil card • A strategy insert • A learn-to-play insert • One 15-card Alara Reborn booster pack
DECKLIST:
Creature (15) • 2 Architects of Will • 1 Fatestitcher • 2 Grixis Slavedriver • 2 Jhessian Zombies • 1 Lich Lord of Unx • 2 Nantuko Husk • 1 Nemesis of Reason • 1 Phantom Warrior • 2 Tidehollow Strix • 1 Vedalken Ghoul
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '