Unleash a horde of the undead! As your army of vampires descends upon your opponent, your Captivating Vampire will boost your odds of victory.
The "Reign of Vampirism" deck unleashes the night's fiercest undead predators on your opponents. The key card in your deck is Captivating Vampire, which lets you gain control of your opponent's creature if you have five Vampires to tap. Your first task is to find that card. If you don't draw it naturally, use your first Diabolic Tutor to find Captivating Vampire. Viscera Seer's ability can get you closer to one of those two cards—but try not sacrifice any of your Vampires to pay for it! Instead use Reassembling Skeleton, which can keep coming back to be sacrificed again and again.
Contents:
• 60 Cards, a foil premium rare card, • 1 Sealed 15-card booster pack • A strategy insert • A Magic learn-to-play guide.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '