Life for Death is a red/white intro pack with a focus on life gain and Phyrexian mana.
"Phyrexian mana" may be the most diabolical advance the Phyrexians have ever created, and this deck is filled with it. The red Phyrexian mana symbol is , and you can pay for it by spending {R} or by paying 2 life. So, for example, you can cast Moltensteel Dragon, a mighty 4/4 flier, as early as turn four by spending {4} and 4 life. And you should! This deck rewards aggression. Pay life early and often, casting Porcelain Legionnaires for two mana, Slash Panthers for four mana, and Gut Shot for no mana at all! If you can afford the extra mana, go ahead and pay it, but never wait an entire turn to get your creatures on the table.
Contents:
• 60 Card deck with a 15 card sideboard • One New Phyrexia theme deck • A strategy and mechanics guide • A learn-to-play insert for new players • A New Phyrexia spindown life counter.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '